targetGuid | The GUID of the target, such as the one returned by TargetGuidByName. |
string Returns the GUID of the new phase.
Creates a new headers build phase for a given target.
If the headers build phase is already configured for a target, the function returns the existing phase.
The new phase is placed at the end of the list of build phases configured for the target.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_AddHeadersBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the GUID of the target you want to add the Headers Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Add the Headers Build Phase. Note that if this phase already exists, the function doesn't create a new one and returns GUID to the existing phase pbxProject.AddHeadersBuildPhase(mainTargetGuid);
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }