PBXProject.AddFrameworkToProject

Declaration

public void AddFrameworkToProject(string targetGuid, string framework, bool weak);

Parameters

targetGuid The GUID of the build configuration as returned by TargetGuidByName.
framework The name of the framework. The extension of the filename must be .framework.
weak True if the framework is optional, for example if it's weakly linked, and false if the framework is required.

Description

Adds a system framework dependency for the specified target.

The function assumes system frameworks are located in the System/Library/Frameworksfolder in the SDK source tree. The framework is added to Frameworks logical folder in the project.

using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using UnityEditor.Callbacks;
using System.Collections;

public class Sample_AddFrameworkToProject {

[PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUIDs for UnityFramework and Main targets string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid(); string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add a required framework to UnityFramework target pbxProject.AddFrameworkToProject(unityFrameworkTargetGuid, "CoreBluetooth.framework", false);

// Add an optional framework to main target pbxProject.AddFrameworkToProject(mainTargetGuid, "MapKit.framework", true);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }

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