Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.AddBuildProperty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void AddBuildProperty(string targetGuid, string name, string value);

Declaration

public void AddBuildProperty(IEnumerable<string> targetGuids, string name, string value);

Parameters

targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid.
name The name of the build property.
value The value of the build property.
targetGuids An array of target GUIDs.

Description

Adds a value to the build property list in all the build configurations for the specified target(s).

Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS and FRAMEWORK_SEARCH_PATHS are quoted if they contain spaces.

using UnityEngine;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using UnityEditor.Callbacks;
using System.IO;

public class Sample_AddBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add Build Property to all configs in the main target pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }