PBXProject.AddAssetTagToDefaultInstall

Declaration

public void AddAssetTagToDefaultInstall(string targetGuid, string tag);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.
tag The name of the asset tag.

Description

Adds the asset tag to the list of tags to download during initial installation.

Note: The function does nothing if there are no files that use the given asset tag across the project.

using UnityEngine;
using UnityEditor;
using UnityEditor.iOS.Xcode;
using UnityEditor.Callbacks;
using System.IO;

public class Sample_AddAssetTagToDefaultInstall { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUID for the Main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add the Asset Tag to list of tags to be downloaded during initial installation // Note that the function does not add the asset tag if there are no files in the project using it pbxProject.AddAssetTagToDefaultInstall(mainTargetGuid, "exampleTag");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }

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