string Purchase receipt.
Attempts to purchase the app if it is in installed in trial mode.
Calling this pops up a dialog for the user asking whether they want to buy the application. If the user buys the application, returns a valid purchase receipt string. Otherwise, returns an empty string.
using UnityEngine; using UnityEngine.Windows;
class MyMonoBehaviour : MonoBehaviour { string m_Receipt;
void OnGUI() { if (LicenseInformation.isOnAppTrial) { if (GUI.Button(new Rect(10, 10, 100, 40), "Buy full version")) { m_Receipt = LicenseInformation.PurchaseApp(); } } else { GUI.Label(new Rect(10, 10, 100, 40), "You have full application version installed"); } } }