Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GUI.Label

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Declaration

public static void Label(Rect position, string text);

Declaration

public static void Label(Rect position, Texture image);

Declaration

public static void Label(Rect position, GUIContent content);

Declaration

public static void Label(Rect position, string text, GUIStyle style);

Declaration

public static void Label(Rect position, Texture image, GUIStyle style);

Declaration

public static void Label(Rect position, GUIContent content, GUIStyle style);

Parameters

position Rectangle on the screen to use for the label.
text Text to display on the label.
image Texture to display on the label.
content Text, image and tooltip for this label.
style The style to use. If left out, the label style from the current GUISkin is used.

Description

Make a text or texture label on screen.

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control.

Example: Draw the classic Hello World! string:


Text label on the Game View.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); } }

Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:


Texture Label.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture2D textureToDisplay;

void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); } }