Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Provider.CheckoutIsValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool CheckoutIsValid(VersionControl.AssetList assets);

Declaration

public static bool CheckoutIsValid(VersionControl.Asset asset);

Declaration

public static bool CheckoutIsValid(VersionControl.AssetList assets, VersionControl.CheckoutMode mode);

Declaration

public static bool CheckoutIsValid(VersionControl.Asset asset, VersionControl.CheckoutMode mode);

Parameters

assets List of assets.
asset Single asset.
mode Specify to check only asset files, meta files or both.

Description

Given an asset or a list of assets this function returns true if Provider.Checkout is a valid task to perform on at least one of the given assets.

The CheckoutMode option can be used to narrow down the asset list to a specific type. For example: to only check whether meta files can be checked out and to ignore their asset file states, the CheckoutMode.Meta must be used.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/CheckoutIsValid")] public static void ExampleCheckoutIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Debug.Log(Provider.CheckoutIsValid(assets, CheckoutMode.Meta)); } }

The code above will check the "ExampleAsset.cs" meta file and return true to the console if It can be checked out.