Gets a list of pending changesets owned by the current user.
using System.Collections.Generic; using UnityEditor; using UnityEditor.VersionControl; using UnityEngine;
public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Changesets")] static void ExampleChangeSets() { Task t = Provider.ChangeSets(); t.Wait(); t.changeSets.ForEach(changeset => Debug.Log(changeset.id + " : " + changeset.description)); } }
The code above will output all of the currently active changesets to the console.