Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

MemoryProfiler.TakeTempSnapshot

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Declaration

public static void TakeTempSnapshot(Action<string,bool> finishCallback, Unity.Profiling.Memory.CaptureFlags captureFlags);

Parameters

finishCallback Event that is fired once the memory snapshot has finished the process of capturing data.
captureFlags Flag mask defining the content of the memory snapshot.

Description

Triggers a memory snapshot capture to the Application.temporaryCachePath folder.

Internally MemoryProfiler.TakeSnapshot is called with the destination path set to the "<Application.temporaryCachePath>/<projectName>.snap".