settingsPath | Settings path of the item to select (for example, 'Preferences/Keys' or 'Preferences/2D'). |
EditorWindow Returns an instance to the Settings window.
Open the Preferences window with the specified settings item already selected.
using UnityEditor; using UnityEngine;
class MyCustomWindow : EditorWindow { void OnGUI() { if (GUILayout.Button("Open my custom preference")) { SettingsService.OpenUserPreferences("Preferences/MyCustomPref"); }
if (GUILayout.Button("Open my custom project settings")) { SettingsService.OpenProjectSettings("Project/MyCustomSettings"); } } }