Retrieves an iterator for enumerating over the visible child properties of the current property. If the property is an array it will enumerate over the array elements.
Additional resources: NextVisible, GetEndProperty, GetArrayElementAtIndex
using UnityEditor; using UnityEngine;
public class EnumerateExample : ScriptableObject { public Vector3 m_vector3 = new Vector3(1.0f, 2.0f, 3.0f); public int m_anotherField = 2;
[MenuItem("Example/SerializedProperty GetEnumerator Example")] static void Example() { EnumerateExample obj = ScriptableObject.CreateInstance<EnumerateExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_vector3");
// Visit the x, y, z values of the vector, stopping once m_anotherField is reached var enumerator = property.GetEnumerator(); while (enumerator.MoveNext()) { property = enumerator.Current as SerializedProperty; Debug.Log(property.propertyPath + " : " + property.floatValue); } } }