Delete the element at the specified index in the array.
Additional resources: isArray, InsertArrayElementAtIndex, MoveArrayElement, DeleteCommand.
using System.Collections.Generic; using UnityEditor; using UnityEngine;
public class DeleteArrayElementAtIndexExample : ScriptableObject { public List<string> m_Data;
[MenuItem("Example/SerializedProperty/DeleteArrayElementAtIndex Example")] static void MenuCallback() { DeleteArrayElementAtIndexExample obj = ScriptableObject.CreateInstance<DeleteArrayElementAtIndexExample>(); obj.m_Data = new List<string>() { "The", "big", "cat", "jumped." };
SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty arrayProperty = serializedObject.FindProperty("m_Data");
arrayProperty.DeleteArrayElementAtIndex(1);
// With previous deletion index 2 now becomes the last element arrayProperty.DeleteArrayElementAtIndex(2);
serializedObject.ApplyModifiedProperties();
// Outputs "The cat" Debug.Log("Final array contents: " + string.Join(" ", obj.m_Data)); } }
using UnityEngine; using UnityEditor;
public class DeleteArrayElementAtIndexExample2 : ScriptableObject { public int[] m_Array = new int[] { 1, -1, -1, 3, -1, -1, 1, 3, -1 };
[MenuItem("Example/SerializedProperty/DeleteArrayElementAtIndex Example 2")] static void MenuCallback() { var scriptableObject = ScriptableObject.CreateInstance<DeleteArrayElementAtIndexExample2>();
using (var serializedObject = new SerializedObject(scriptableObject)) { SerializedProperty arrayProperty = serializedObject.FindProperty("m_Array");
// Iterate the array removing any negative numbers int arraySize = arrayProperty.arraySize; for (int index = 0; index < arraySize;) { var arrayElement = arrayProperty.GetArrayElementAtIndex(index); if (arrayElement.intValue < 0) { arrayProperty.DeleteArrayElementAtIndex(index); arraySize--; } else { index++; } }
serializedObject.ApplyModifiedProperties(); Debug.Log("Cleaned array contents: " + string.Join(" ", scriptableObject.m_Array)); } } }