Version: Unity 6.1 Alpha (6000.1)
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Rigidbody2D.SlideMovement.surfaceUp

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public Vector2 surfaceUp;

Description

A reference direction used to calculate contact angles.

Both Rigidbody2D.SlideMovement.surfaceSlideAngle and Rigidbody2D.SlideMovement.gravitySlipAngle use this to determine the surface angle.

NOTE: By default, this value is Vector2.up. The magnitude of this vector is unimportant however an exception will be thrown in the magnitude is zero.

Additional resources: Rigidbody2D.Slide and SlideResults.