Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PhysicsVisualizationSettings.FilterWorkflow.HideSelectedItems

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Description

With HideSelectedItems you can hide selected filter items in order to easily discard uninteresting Collider properties thereby making overview and navigation easier.

For example Triggers can easily be ignored.

You can also hide Sleeping Rigid Bodies to only see the Rigidbodies that are calculated in the physics simulation.