ObjectFactory.CreatePrimitive

Declaration

public static GameObject CreatePrimitive(PrimitiveType type);

Parameters

type The type of primitive to create.

Description

Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager.

using UnityEngine;
using UnityEditor;

public class CreatePrimitiveExample { [MenuItem("ObjectFactoryExample/Create Cube GameObject")] public void CreateCubeEditor() { Selection.activeGameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); } }

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