Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Material.SetTextureScale

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void SetTextureScale(string name, Vector2 value);

Declaration

public void SetTextureScale(int nameID, Vector2 value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_MainTex".
value Texture placement scale.

Description

Sets the placement scale of texture propertyName.

Additional resources: mainTextureScale property, GetTextureScale, SetTexture.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { // Animates main texture scale in a funky way! float scaleX = Mathf.Cos(Time.time) * 0.5f + 1; float scaleY = Mathf.Sin(Time.time) * 0.5f + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }