nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Gets the placement scale of texture propertyName
.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
Additional resources: mainTextureScale property, SetTextureScale.