Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Material.GetMatrix

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Declaration

public Matrix4x4 GetMatrix(string name);

Declaration

public Matrix4x4 GetMatrix(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Get a named matrix value from the shader.

This is mostly used with custom shaders that need extra matrix parameters. Matrix parameters are not exposed in the material inspector, but can be set and queried with SetMatrix and GetMatrix from scripts.

Additional resources: SetMatrix, Materials, ShaderLab documentation, Shader.PropertyToID.