Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GUILayout.RepeatButton

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Declaration

public static bool RepeatButton(Texture image, params GUILayoutOption[] options);

Declaration

public static bool RepeatButton(string text, params GUILayoutOption[] options);

Declaration

public static bool RepeatButton(GUIContent content, params GUILayoutOption[] options);

Declaration

public static bool RepeatButton(Texture image, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static bool RepeatButton(string text, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static bool RepeatButton(GUIContent content, GUIStyle style, params GUILayoutOption[] options);

Parameters

text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool true when the holds down the mouse.

Description

Make a repeating button. The button returns true as long as the user holds down the mouse.


Repeat Buttons in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Draws a button with an image and a button with text Texture tex; void OnGUI() { if (!tex) { Debug.LogError("No texture found, please assign a texture on the inspector"); }

if (GUILayout.RepeatButton(tex)) { Debug.Log("Clicked the image"); } if (GUILayout.RepeatButton("I am a regular Automatic Layout Button")) { Debug.Log("Clicked Button"); } } }