password | Password to edit. The return value of this function should be assigned back to the string as shown in the example. |
maskChar | Character to mask the password with. |
maxLength | The maximum length of the string. If left out, the user can type for ever and ever. |
style | The style to use. If left out, the textField style from the current GUISkin is used. |
string The edited password.
Make a text field where the user can enter a password.
Password field in the Game View.
using UnityEngine;
public class ExampleScript : MonoBehaviour { string passwordToEdit = "My Password";
void OnGUI() { // Make a password field that modifies passwordToEdit. passwordToEdit = GUILayout.PasswordField(passwordToEdit, "*"[0], 25); } }