Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorUtility.FocusProjectWindow

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Declaration

public static void FocusProjectWindow();

Description

Brings the project window to the front and focuses it.

This is commonly called after a menu item that creates and selects an asset is invoked.


Changes the color of the selected GameObjects.

using UnityEngine;
using UnityEditor;

public class FocusProjectWindowExample : EditorWindow { static Color matColor = Color.white;

[MenuItem("Example/Color Change")] static void Init() { // Get existing open window or if none, make a new one: FocusProjectWindowExample window = (FocusProjectWindowExample)EditorWindow.GetWindow(typeof(FocusProjectWindowExample)); window.Show(); }

void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change")) ChangeColors(); }

void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject t in Selection.gameObjects) { Renderer rend = t.GetComponent<Renderer>();

if (rend) rend.sharedMaterial.color = matColor; } }

EditorUtility.FocusProjectWindow(); }

void OnInspectorUpdate() { Repaint(); } }