Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorGUI.Slider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static float Slider(Rect position, float value, float leftValue, float rightValue);

Declaration

public static float Slider(Rect position, string label, float value, float leftValue, float rightValue);

Declaration

public static float Slider(Rect position, GUIContent label, float value, float leftValue, float rightValue);

Parameters

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.

Returns

float The value that has been set by the user.

Description

Makes a slider the user can drag to change a value between a min and a max.


Slider in an Editor Window.

using UnityEngine;
using UnityEditor;

// Editor script that lets you scale the selected GameObject between 1 and 100

class EditorGUISlider : EditorWindow { float scale = 1.0f;

[MenuItem("Examples/EditorGUI Slider usage")] static void Init() { var window = GetWindow<EditorGUISlider>(); window.position = new Rect(0, 0, 150, 30); window.Show(); }

void OnGUI() { scale = EditorGUI.Slider(new Rect(5, 5, 150, 20), scale, 1, 100); }

void OnInspectorUpdate() { if (Selection.activeTransform) { Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } } }

Declaration

public static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue);

Declaration

public static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue, string label);

Declaration

public static void Slider(Rect position, SerializedProperty property, float leftValue, float rightValue, GUIContent label);

Parameters

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.

Description

Makes a slider the user can drag to change a value between a min and a max.