position | Rectangle on the screen to use for the password field. |
label | Optional label to display in front of the password field. |
password | The password to edit. |
style | Optional GUIStyle. |
string The password entered by the user.
Makes a text field where the user can enter a password.
This works just like GUI.PasswordField, but correctly responds to select all, etc. in the editor,
and it can have an optional label in front.
Password Field in an Editor Window.
using UnityEngine; using UnityEditor;
// Editor Script that creates a password field and lets you visualize what have you // typed in a label.
class EditorGUIPasswordField : EditorWindow { string text = "Some text here";
[MenuItem("Examples/Editor Password field usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIPasswordField>(); window.Show(); }
void OnGUI() { text = EditorGUI.PasswordField( new Rect(3, 3, position.width - 6, 20), "Type Something:", text);
EditorGUI.LabelField( new Rect(3, 25, position.width - 5, 20), "Written Text:", text); } }