position | Rectangle on the screen to use for this control. |
label | Label for the field. |
mask | The current mask to display. |
displayedOption | A string array containing the labels for each flag. |
style | Optional GUIStyle. |
displayedOptions | A string array containing the labels for each flag. |
int The value modified by the user.
Makes a field for masks.
Note: The mask values for the flags associated with each option in the menu will be consecutive powers of 2 starting with 1, i.e. 1, 2, 4, 8, 16, and so on.
Simple window that shows the mask field.
using UnityEngine; using UnityEditor;
class SimpleMaskUsage : EditorWindow { int flags = 0; string[] options = { "CanJump", "CanShoot", "CanSwim" };
[MenuItem("Examples/Mask Field Usage")] static void Init() { var window = GetWindow<SimpleMaskUsage>(); window.Show(); }
void OnGUI() { flags = EditorGUI.MaskField(new Rect(0, 0, 300, 20), "Player Flags", flags, options); } }