Clears drag & drop data.
Clears everything stored in the drag & drop object and prepares it so you can write into it for initiating a drag operation.
Additional resources: StartDrag, paths, objectReferences.
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { void OnGUI() { if (Event.current.type == EventType.MouseDrag) { // Clear out drag data DragAndDrop.PrepareStartDrag();
// Set up what we want to drag DragAndDrop.paths = new string[] { "/Users/joe/myPath.txt" };
// Start the actual drag DragAndDrop.StartDrag("Dragging title");
// Make sure no one uses the event after us Event.current.Use(); } } }