Indicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype.
If renderMode is DetailRenderMode.Grass, you can set this value to either true
or false
. However, if renderMode is DetailRenderMode.GrassBillboard, you must set this value to false
. And if renderMode is DetailRenderMode.VertexLit, you must set this value to true
. Otherwise, this detail prototype won't render.