Version: Unity 6.1 Alpha (6000.1)
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DetailPrototype.usePrototypeMesh

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public bool usePrototypeMesh;

Description

Indicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype.

If renderMode is Grass, you can set this value to either true or false. However, if renderMode is GrassBillboard, you must set this value to false. And if renderMode is VertexLit, you must set this value to true. Otherwise, this detail prototype won't render.