The gravity applied to all rigid bodies in the Scene.
Gravity can be turned off for an individual rigidbody using its Rigidbody.useGravity property.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Physics.gravity = new Vector3(0, -1.0F, 0); } }
ParticleSystem.gravityModifiers is Obsolete.