Version: Unity 6.1 Alpha (6000.1)
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Camera.targetTexture

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public RenderTexture targetTexture;

Description

Destination render texture.

Usually cameras render directly to screen, but for some effects it is useful to make a camera render into a texture. This is done by creating a RenderTexture object and setting it as targetTexture on the camera. The camera will then render into that texture.

When targetTexture is null, camera renders to screen.

When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored.

It is also possible to make camera render into separate RenderBuffers, or into multiple textures at once, using SetTargetBuffers function.

Additional resources: RenderTexture, SetTargetBuffers.