Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Camera.SetTargetBuffers

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Declaration

public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer);

Declaration

public void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer);

Parameters

colorBuffer The RenderBuffer(s) to which color information will be rendered.
depthBuffer The RenderBuffer to which depth information will be rendered.

Description

Sets the Camera to render to the chosen buffers of one or more RenderTextures.

Additional resources: RenderBuffer, RenderTexture, targetTexture.