BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension

Description

Prevents loading assets from Asset Bundles using the file name with its extension.

By default, Asset Bundles support three methods to look up the same asset: full asset path, asset file name, and asset file name with extension. The full path is serialized into Asset Bundles, whereas the file name and the file name with extension are generated when an Asset Bundle is loaded from a file.

For example, "Assets/Prefabs/Player.prefab", "Player", and "Player.prefab" are different ways to reference the same asset.

Selecting this option sets a flag on Asset Bundles to prevent creating the asset file name with extension lookup, helping conserve runtime memory and improving loading performance for asset bundles.

Related topic: BuildAssetBundleOptions.DisableLoadAssetByFileName.


Did you find this page useful? Please give it a rating: