Override this method to create your own Inpsector GUI for a ScriptedImporter.
For the OnInspectorGUI Undo/Redo and cancel feature to work in the Inspector, you must either call ApplyRevertGUI or override needsApplyRevert to return false.
Example of an InspectorGUI using ApplyRevertGUI:
using UnityEditor; using UnityEditor.AssetImporters; using UnityEngine;
public class CustomInspector : ScriptedImporterEditor { SerializedProperty myProperty;
public override void OnEnable() { base.OnEnable();
myProperty = serializedObject.FindProperty("m_MyProperty"); }
public override void OnInspectorGUI() { serializedObject.Update();
EditorGUILayout.PropertyField(myProperty);
serializedObject.ApplyModifiedProperties();
ApplyRevertGUI(); } }
Example of an InspectorGUI where the user cannot change anything and does not require an ApplyRevertGUI:
using UnityEditor; using UnityEditor.AssetImporters; using UnityEngine;
public class CustomInspector : ScriptedImporterEditor { SerializedProperty myProperty;
public override void OnEnable() { base.OnEnable();
myProperty = serializedObject.FindProperty("m_MyProperty"); }
protected override bool needsApplyRevert => false;
public override void OnInspectorGUI() { serializedObject.Update();
EditorGUILayout.LabelField(myProperty.displayName, myProperty.stringValue);
serializedObject.ApplyModifiedProperties(); } }