AssetDatabase.OpenAsset

Declaration

public static bool OpenAsset(int instanceID, int lineNumber = -1);

Declaration

public static bool OpenAsset(int instanceID, int lineNumber, int columnNumber);

Declaration

public static bool OpenAsset(Object target, int lineNumber = -1);

Declaration

public static bool OpenAsset(Object target, int lineNumber, int columnNumber);

Description

Opens the asset with associated application.

Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. If it is a text file, lineNumber and columnNumber instructs the text editor to go to that line and column. Returns true if asset opened successfully.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Manually Check Textures")] static void OpenAssetExample() { for (var i = 0; i < 10; i++) { var texturePath = AssetDatabase.LoadMainAssetAtPath($"Assets/Textures/GroundTexture{i}.jpg"); if(!EditorUtility.DisplayDialog($"Open next texture", $"Open GroundTexture{i}.jpg texture?", "Yes", "Cancel")) break; AssetDatabase.OpenAsset(texturePath); } } }

Declaration

public static bool OpenAsset(Object[] objects);

Description

Opens the asset(s) with associated application(s).

Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. Returns true if all assets opened successfully.


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