Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AssetDatabase.MoveAssetToTrash

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool MoveAssetToTrash(string path);

Parameters

path Project relative path of the asset or folder to be deleted.

Returns

bool Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.

Description

Moves the specified asset or folder to the OS trash.

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"

Additional resources: AssetDatabase.DeleteAsset, AssetDatabase.DeleteAssets, AssetDatabase.MoveAssetsToTrash.

using UnityEngine;
using UnityEditor;

//Note: When moving many Assets to trash and using version control integration it's better to use MoveAssetsToTrash method for performance reasons public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Move All Files In Folder To Trash")] static void MoveAllFilesInFolderToTrash() { string[] unusedFolder = { "Assets/Unused" }; foreach (var asset in AssetDatabase.FindAssets("", unusedFolder)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.MoveAssetToTrash(path); } } }