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CloseParameter | Description |
---|---|
assetGUID | GUID of the object. |
type | Data type of the asset. |
Object The asset matching the parameters.
Loads an asset object of type type
by given GUID assetGUID
.
A GUID (Globally Unique Identifier) is a 128-bit value used to uniquely identify assets, such as scenes, prefabs, and other files, within a Unity project
Note:
This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath
returns Null.
using UnityEngine; using UnityEditor;
public class Example { [MenuItem("Example/LoadAssetByGUID Example")] static void ExampleScript() { // Find assets named 'MyTexture' and load it using its GUID: GUID[] guids = AssetDatabase.FindAssetGUIDs("MyTexture t:texture2D", new[] {"Assets/MyAwesomeProps"}); var myTexture = AssetDatabase.LoadAssetByGUID<Texture2D>(guids[0]); if (myTexture) { Debug.Log("Found and loaded MyTexture"); } } }