path | Filesystem path for the asset. All paths are relative to the project folder. |
GUID The GUID of the asset. An all-zero GUID denotes an invalid asset path.
Get the GUID for the asset at path
.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
using UnityEngine; using UnityEditor;
public static class Example { [MenuItem("AssetDatabase/GUIDFromAssetPath")] static void Doit() { GUID t = AssetDatabase.GUIDFromAssetPath("Assets/texture.jpg"); Debug.Log(t.ToString()); } }