Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AssetDatabase.GUIDFromAssetPath

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Declaration

public static GUID GUIDFromAssetPath(string path);

Parameters

path Filesystem path for the asset. All paths are relative to the project folder.

Returns

GUID The GUID of the asset. An all-zero GUID denotes an invalid asset path.

Description

Get the GUID for the asset at path.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEngine;
using UnityEditor;

public static class Example { [MenuItem("AssetDatabase/GUIDFromAssetPath")] static void Doit() { GUID t = AssetDatabase.GUIDFromAssetPath("Assets/texture.jpg"); Debug.Log(t.ToString()); } }