Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

HierarchyCommandList.SetName

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Declaration

public bool SetName(ref Unity.Hierarchy.HierarchyNode node, string name);

Parameters

node The hierarchy node.
name The name of the node.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Sets a name for a hierarchy node.