Version: Unity 6 Preview (6000.0)
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  • C#

HierarchyCommandList.SetProperty

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Declaration

public bool SetProperty(ref HierarchyPropertyUnmanaged<T> property, ref Unity.Hierarchy.HierarchyNode node, T value);

Parameters

name The property name.
node The hierarchy node.
value The property value.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Sets a value for a property of a hierarchy node.


Declaration

public bool SetProperty(ref Unity.Hierarchy.HierarchyPropertyString property, ref Unity.Hierarchy.HierarchyNode node, string value);

Parameters

name The property name.
node The hierarchy node.
value The property value.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Sets a value for a property of a hierarchy node