Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Gizmos.DrawLineStrip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void DrawLineStrip(ReadOnlySpan<Vector3> points, bool looped);

Parameters

points The points that define the sequence of lines to draw. The function draws a line between each point and the one that follows it.
looped Whether to draw an additional line between the last point and the first. When this is true, Unity draws an additional line between points[points.Length - 1] and points[0]. When this is false, the lines terminate at the last point.

Description

Draws a line between each point in the supplied span.

This function provides a more efficient way to draw multiple lines than repeatedly calling the Gizmos.DrawLine function for each one.

Unity draws the first line from points[0] to points[1], the next from points[1] to points[2], and so on.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { Vector3[] points;

void Start() { points = new Vector3[4] { new Vector3(-100, 0, 0), new Vector3(100, 0, 0), new Vector3(100, 100, 0), new Vector3(-100, 100, 0) }; }

void OnDrawGizmosSelected() { // Draws four lines making a square Gizmos.color = Color.blue; Gizmos.DrawLineStrip(points, true); } }

Additional resources: Gizmos.DrawLine, Gizmos.DrawLineList.