Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AssetDatabase.GetAvailableImporters

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Declaration

public static Type[] GetAvailableImporters(string path);

Parameters

path The Asset path.

Returns

Type[] Returns an array of importer types that can handle the specified Asset.

Description

Gets the importer types associated with a given Asset path.

using System;
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Available Importer Types for cube")] static void AvailableImporterTypeCube() { Type[] CubeTypes = AssetDatabase.GetAvailableImporters("Assets/CompanionCube.cube"); for (int i = 0; i < CubeTypes.Length; i++) { Debug.Log("Available Importer Type for cube: " + CubeTypes[i]); } }

//This is Example Importer for cube [ScriptedImporter(1, "cube")] public class CubeImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); var position = new Vector3(0, 0, 0); cube.transform.position = position; ctx.AddObjectToAsset("main obj", cube); ctx.SetMainObject(cube); } } }