Explore the properties you can use to configure 2D lights and shadows in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
| Topic | Description |
|---|---|
| 2D Renderer asset component reference for URP | Explore the properties and settings of the 2D Renderer Data Asset to customize the 2D lighting features. |
| Light Blend Styles component reference | Find the Light Blend Styles settings in the 2D Renderer Data asset to customize the way that the light interacts with spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
| Shadow Caster 2D component reference for URP | Explore the properties and settings of the Shadow Caster 2D component to customize shadows from 2D lights. |