Version: Unity 6.0 (6000.0)
Language : English
Windows build settings reference
Introduction to GameObjects

GameObjects

GameObjects are the essential building blocks of any Unity project. Everything you interact with in a Unity scene is a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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, from characters and environments, to camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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and lights. GameObjects are simple containers that you add components to, to transform them into the elements of your application.

Topic Description
Introduction to GameObjects Understand what GameObjects are and their fundamental role as containers for components in Unity.
GameObject fundamentals Learn about transforms, static GameObjects, deactivation, and primitive shapes.
Interacting with GameObjects in the Editor Position, select, and manage GameObjects in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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and Hierarchy window.
Add components to GameObjects Add, create, and manage components that define GameObject behavior and functionality.
Assign GameObjects to layers Use layers to separate GameObjects in your scenes.
Assign tags to GameObjects Assign tags to the GameObjects in your scenes.

Additional resources

  • Hierarchy window
  • PrefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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  • ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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Windows build settings reference
Introduction to GameObjects