GameObjects are the essential building blocks of any Unity project. Everything you interact with in a Unity scene is a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, from characters and environments, to camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary and lights. GameObjects are simple containers that you add components to, to transform them into the elements of your application.
| Topic | Description |
|---|---|
| Introduction to GameObjects | Understand what GameObjects are and their fundamental role as containers for components in Unity. |
| GameObject fundamentals | Learn about transforms, static GameObjects, deactivation, and primitive shapes. |
| Interacting with GameObjects in the Editor | Position, select, and manage GameObjects in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary and Hierarchy window. |
| Add components to GameObjects | Add, create, and manage components that define GameObject behavior and functionality. |
| Assign GameObjects to layers | Use layers to separate GameObjects in your scenes. |
| Assign tags to GameObjects | Assign tags to the GameObjects in your scenes. |