Components define the behavior and functionality of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in Unity. Add components to GameObjects to give functionality like playing audio, responding to physics, or running custom scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary.
| Topic | Description |
|---|---|
| Introduction to components | An overview of what components are. |
| Use components | How to use components. |
| Create components with scripts | Learn to use a script to create components. |
| Manage components and their values | Add, remove, reorder, and edit component properties in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary window. |
| Constraint components | Add Constraint components to position, move, and manage GameObjects relative to each other. |