Understand the basic workflows and operations for working with GameObjects in Unity. Learn how to manipulate transforms, control GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary visibility and activation, create primitive shapes for prototyping, and understand how Unity manages GameObjects internally.
| Topic | Description |
|---|---|
| The GameObject class | Understand the fundamental Unity GameObject class, which you can interact with through the Editor UI or directly in code through the GameObject API. |
| Transforms | Information about transforms for GameObjects in Unity. |
| Rotation and orientation | Use euler angles or quaternionsUnity’s standard way of representing rotations as data. When writing code that deals with rotations, you should usually use the Quaternion class and its methods. More info See in Glossary in Unity’s left hand coordinate system to control the rotation and orientation of GameObjects. |
| Static GameObjects | Information about static GameObjects. |
| Deactivating GameObjects | Learn about how to deactivate GameObjects. |
| Primitive and placeholder GameObjects | Create basic 3D shapes like cubes, spheres, and cylinders. |
| 2D Primitive GameObjects | Create basic 2D shapes like spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary, circles, and polygons. |