Version: Unity 6.0 (6000.0)
Language : English
Lens Flare component reference
Create and configure a halo light effect

Light halos

Strategies for creating glowing halos around light sources, to give the impression of small dust particles in the air, and add atmosphere to your scene.

A Light with a separate Halo Component
A Light with a separate Halo Component
Topic Description
Create and configure a halo light effect Create and customize a halo around a light source.
Halo component reference Explore the properties for the Halo component to customize the appearance of a halo.

Render pipeline information

How you work with light halos depends on the render pipeline you use.

Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Built-in Render Pipeline
Halos Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component.
Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component, or a Screen Space Lens Flare override.
Yes

Use a Halo component.
Lens Flare component reference
Create and configure a halo light effect