Strategies for creating glowing halos around light sources, to give the impression of small dust particles in the air, and add atmosphere to your scene.
| Topic | Description |
|---|---|
| Create and configure a halo light effect | Create and customize a halo around a light source. |
| Halo component reference | Explore the properties for the Halo component to customize the appearance of a halo. |
How you work with light halos depends on the render pipeline you use.
| Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Built-in Render Pipeline |
|---|---|---|---|
| Halos | Yes Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component. |
Yes Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component, or a Screen Space Lens Flare override. |
Yes Use a Halo component. |