Version: Unity 6.0 (6000.0)
Language : English
HDR in the Built-in Render Pipeline
HDR Output in URP

HDR

Resources and techniques for applying high dynamic range (HDR) to increase the range of colour and luminosity values available in the Universal Render Pipeline.

Page Description
HDR Output Understand how HDR Output works in URP.
HDR Output debug views Discover and understand the debug views available for HDR Output in URP.
Enable HDR Output Enable HDR Output to a project and configure supporting settings.
Implement an HDR Output compatible custom overlay Use code to create a Scriptable Render Pass that supports HDR Output and overlays the output of cameras with correct tonemapping.
Troubleshooting Scriptable Render Passes with HDR Output Solve visual issues in Scriptable Render Passes that occur when you enable HDR Output.

Additional Resources

HDR in the Built-in Render Pipeline
HDR Output in URP