Resources and techniques for applying high dynamic range (HDR) to increase the range of colour and luminosity values available in all rendering pipelines.
| Page | Description |
|---|---|
| Introduction to high dynamic range | Understand HDR and how HDR works in Unity. |
| HDR color picker reference | Explore the properties in the HDR color picker, and the additional controls the HDR color picker offers compared to the standard color picker. |
| HDR in the Built-in Render Pipeline | Resources for working with HDR in the Built-in Render Pipeline. |
| HDR in URP | Resources and approaches for working with HDR and HDR Output in URP. |