If you enable Compatibility Mode (Render Graph Disabled) in URP graphics settings, you can write a Scriptable Render Pass without using the render graph API. The setting is in Project Settings > Graphics > Pipeline Specific Settings > URP > Render Graph.
Note: Unity no longer develops or improves the rendering path that doesn’t use the render graph API. Use the render graph API instead when developing new graphics features.
| Page | Description |
|---|---|
| Write a Scriptable Render Pass in Compatibility Mode | An example of creating a Scriptable Render Pass in Compatibility Mode. |
| Example of a Scriptable Renderer Feature in Compatibility mode | An example that describes how to create a custom Renderer Feature that performs a full screen blit. |
| Scriptable Render Pass Compatibility Mode API reference for URP | Reference for the Scriptable Render Pass API. |