Version: Unity 6.0 (6000.0)
Language : English
Modify URP source code
Write a Scriptable Render Pass in Compatibility Mode in URP

Compatibility Mode in URP

If you enable Compatibility Mode (Render Graph Disabled) in URP graphics settings, you can write a Scriptable Render Pass without using the render graph API. The setting is in Project Settings > Graphics > Pipeline Specific Settings > URP > Render Graph.

Note: Unity no longer develops or improves the rendering path that doesn’t use the render graph API. Use the render graph API instead when developing new graphics features.

Page Description
Write a Scriptable Render Pass in Compatibility Mode An example of creating a Scriptable Render Pass in Compatibility Mode.
Example of a Scriptable Renderer Feature in Compatibility mode An example that describes how to create a custom Renderer Feature that performs a full screen blit.
Scriptable Render Pass Compatibility Mode API reference for URP Reference for the Scriptable Render Pass API.
Modify URP source code
Write a Scriptable Render Pass in Compatibility Mode in URP