Version: Unity 6.0 (6000.0)
Language : English
Prebuilt shaders in the Built-In Render Pipeline
Introduction to the Standard Shader in the Built-In Render Pipeline

Standard Shader in the Built-In Render Pipeline

Resources for using the Standard Shader to render real-world objects such as stone, wood, glass, plastic and metal, use the Standard Shader.

Page Description
Introduction to the Standard Shader Understand how the Standard Shader uses an advanced lighting model called physically-based shading (PBR).
Changing material properties in the Standard Shader Resources for changing how materials look by configuring the properties of the Standard Shader.
Download the Standard Shader source code To customize the Standard Shader, download and edit the source code.
Standard Shader Material Inspector window reference Reference guide for the Standard Shader material Inspector window.

Additional resources

Prebuilt shaders in the Built-In Render Pipeline
Introduction to the Standard Shader in the Built-In Render Pipeline