Understand how to manage GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view in the Unity Editor. Position GameObjects, snap them to the grid, and create overlays to manage authoring workflows.
| Topic | Description |
|---|---|
| Position GameObjects | Use transform tools to move, rotate, scale, and position GameObjects in your scene. |
| Pick and select GameObjects in the Scene view | Select single or multiple GameObjects, and use selection filtering and keyboard modifiers. |
| Scene visibility | Hide and display GameObjects in the Scene view. |
| Scene view grid snapping | Use the visual grid to precisely align GameObjects by snapping them to the nearest grid location. |
| Overlays | Manage the persistent, customizable panels and toolbarsA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info See in Glossary that contain Scene view authoring tools. |