Version: Unity 6.0 (6000.0)
Language : English
Pass in ShaderLab reference
Name directive in ShaderLab reference

Pass block in ShaderLab reference

To define a Pass in ShaderLab, use a Pass block. This page contains information on using Pass blocks. For information on how a Shader object works, and the relationship between Shader objects, SubShaders and Passes, see Shader object fundamentals.

Inside the Pass block, you can:

Render pipeline compatibility

Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
ShaderLab: Pass block Yes Yes Yes Yes

Syntax

Signature Function
Pass
{
    <optional: name>
 <optional: tags>
    <optional: commands>
   <optional: shader code>
}
Defines a Pass.

Additional resources

Pass in ShaderLab reference
Name directive in ShaderLab reference